Pick Bonuses in Fluffy Games: What They Change

The feature this guide explains
Pick bonuses are the signature feature of the Fluffy series. A set of scatter symbols lands, the reels give way to a prize screen and you choose items to reveal what they award. Eyecon uses five named versions across its Fluffy games; four follow the same rules with different triggers, and one raises the stated ceiling. This guide explains what a pick bonus changes in a game, how the Fluffy versions compare and what the stated limits mean.

The Fluffy pick bonuses compared
| Pick bonus | Game | Trigger | Picks | Stated maximum per pick |
|---|---|---|---|---|
| Toybox Pick Bonus | Fluffy Favourites; Fluffy Favourites Remastered; Fluffy Favourites 10 (as the Toy Box Prize Pick) | Three or more scattered Claws | One per Claw | 100x total stake |
| Coin Pusher | Fluffy Too; Fluffy Favourites Mix 'n' Win | Three or more Coin scatters | One per Coin | 100x |
| Hook-A-Fluffy | Fluffy Favourites Fairground; Mix 'n' Win | Three or more Big Tops (Fairground) or Tents (Mix 'n' Win) | One per trigger symbol | 100x |
| Grab-a-Fluffy | Fluffy Favourites Mix 'n' Win | Three or more Claws | One per Claw | 100x |
| Whack-A-Fluffy | Whack A Fluffy | Three or more scattered Mallets | One per Mallet | Feature described as up to 500x the stake |
All details are from Eyecon's game pages.
How a pick bonus changes the game
In a game with only line wins, every spin is resolved by the reels alone. A pick bonus adds a second kind of event. When enough trigger symbols land, the normal reels pause and you are offered a choice of items; each choice reveals a prize, and the bonus ends when your picks are used up.
Three things follow from the Fluffy rules.
The trigger is a scatter. The symbols count anywhere on the reels, not just on a payline, so the bonus can start on any spin.
More symbols mean more picks, not bigger picks. Three triggers give three picks and five give five. The maximum per pick stays the same.
Prizes scale with your stake. Eyecon expresses the cap as a multiple of the total stake or bet, so the same pick is worth more at a higher stake and less at a lower one.
What the 100x figure means
In the four classic pick games, each pick can award up to 100 times the total stake. That is a ceiling for a single pick, and it is the only figure Eyecon publishes about the prize range. Whack A Fluffy is the exception: Eyecon says its Whack-A-Fluffy feature can multiply the stake up to 500 times, and describes that as the feature's potential rather than a value per pick. It does not tell you the average pick, how often the top prize appears or how the prizes are distributed. Treat it as the upper bound it is.
A related rule is worth knowing: the substitute never stands in for trigger symbols. In each game, Eyecon excludes the bonus symbol from the substitute's role: Fluffy Too's substitute does not replace Coins, and the Fairground's does not replace Big Tops. That keeps the substitute from helping to complete a trigger.
Mix 'n' Win: three pick games in one
Fluffy Favourites Mix 'n' Win is the only Fluffy game with all three pick games together: Grab-a-Fluffy from Claws, a Coin Pusher from Coins and Hook-A-Fluffy from Tents. Eyecon's description says players can choose from the free games and one or all of the three bonuses, and that the player keeps all prizes won. Each still follows the same rules: one pick per trigger symbol, up to 100 times the stake per pick.
Where pick bonuses do not appear
Not every Fluffy game has one. Fluffy in Space uses a split-reel respin feature, Fluffy Favourites Megaways relies on cascades and a growing multiplier, Clawmania's Claw adds Elephant symbols instead of offering picks, and Fluffy Fishin' collects Fish values with Net symbols during free games. The series comparison lists which game uses which feature, and cascades versus standard reels explains the Megaways approach.
Conclusion
A Fluffy pick bonus starts from three or more scatter symbols and gives one pick per symbol. In the four classic versions each pick is capped at 100 times the stake, and they differ in name and trigger symbol, not in those rules; Whack-A-Fluffy is described with a potential of up to 500 times. For the games behind them, see the Fairground review, the Whack A Fluffy review and other explainers in Game Mechanics.
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