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Cascades vs Standard Reels: Fluffy Favourites Megaways and the Original

Six-by-six grid of pastel tiles with three tiles dropping in from above
Six-by-six grid of pastel tiles with three tiles dropping in from above

Two ways of paying a spin

Most Fluffy games settle each spin once: the reels stop, the lines are checked and any wins are paid. Fluffy Favourites Megaways works differently. Winning symbols disappear, new ones drop in and the spin can keep paying. This guide compares the two approaches using the original Fluffy Favourites and its Megaways edition, both described on Eyecon's official pages, and explains what cascades actually change.

Seven pastel blocks tumbling diagonally down onto a ledge
Seven pastel blocks tumbling diagonally down onto a ledge

The two games side by side

DetailFluffy FavouritesFluffy Favourites Megaways
GridFive reels, three rows6x6 Megaways
How wins are paid25 fixed paylinesWays across the reels
Wins per spinSettled onceCascades continue until no wins remain
MultiplierLine wins tripled in free games; substitute wins doubledStarts at x1 each paid spin and rises with every cascade
Free games15, 20 or 25 from Pink Elephant scatters9 from three Elephants, plus 3 for each extra
Return to player95% or 93%95%
VolatilityHighMedium

How a standard spin works

On the original, each spin is a single event. Symbols land on five reels of three rows, the 25 paylines are checked from left to right, and matching combinations pay. The Pink Elephant can complete a line as a substitute, doubling that prize. Nothing on the reels moves again until you press spin; the next chance to win is the next spin.

How a cascading spin works

On the Megaways edition, Eyecon describes cascades like this: winning symbols, except the Elephant, are removed and replaced, and the cascades continue until there are no more wins. One paid spin can therefore produce a chain of wins.

The multiplier is tied to that chain. It starts at x1 on each paid spin and increases with each cascade, and Eyecon notes that it applies only to way wins. A long chain of cascades is worth more than the same wins would be on separate spins, because later links in the chain are multiplied more.

The game's substitute works differently too. The Claw substitutes for all symbols except the Elephant, appears only on the carousel and, when it completes a win, collects a random Wild Multiplier of 1 to 5. When several Wild Multipliers apply to one win, they are multiplied together.

What cascades do to free games

The free games show the biggest contrast. On the original, three to five Pink Elephant scatters award 15 to 25 free games with tripled line wins. On the Megaways edition, three Elephants award nine free games and each extra Elephant adds three. The multiplier starts at 1 and rises by 1 after each winning spin and cascade, so it can keep building through the feature. When the cascades stop, each scattered Elephant in view awards two more free games.

What changes for the player

Cascades change the feel more than the arithmetic you can check. The return to player is similar on paper, 95% for the Megaways edition against 95% or 93% for the original, but the listed volatility drops from high to medium. The lower volatility label suggests results are spread more evenly on the Megaways edition, but Eyecon publishes no breakdown of where each game's value sits, so treat that as a reading of the label rather than a measured fact. Neither design is better; the paytable in each game's rules is where the details live.

Where to go next

For the original's full rules, read our Fluffy Favourites review, and for the Megaways edition on its own, the Fluffy Favourites Megaways review. For the rest of the series, see how to compare games within the Fluffy Favourites series, and for the other key feature type, pick bonuses explained.

Conclusion

A standard Fluffy spin pays once across 25 lines; a Megaways spin can cascade into several wins, with a multiplier that grows on each cascade. Fluffy Favourites Megaways also changes the free games, starting at nine with a rising multiplier. More feature explainers are in Game Mechanics.

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